Toggles visibility display for the node that the player is looking at.
Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node.
On worlds in the nexts update there will be monsters in caves.
For example, if I wanted to spawn myself an AK-47 I would use the command in chat: #spawnitem AK-47 1 This will spawn an AK-47 into my inventory.
You must be selected as an administrator to use these commands.
Nodes that are not visible from the selected node will be drawn in blue.
Sets the maximum number of milliseconds per second it is allowed to correct the client clock.
Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale sensitivity.
If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively.
Makes level loads longer, but can reduce stuttering caused by loading information on the fly Toggles pausing of input/output message processing for entities.
When turned on processing of all message will stop.
Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely.
To step through the messages one by one use 'ent_step' - ARCHIVE - SPONLY - GAMEDLL - CHEAT - USERINFO - NOTIFY - PROTECTED - PRINTABLEONLY - UNLOGGED - NEVER_AS_STRING - REPLICATED - DEMO - DONTRECORD - SERVER_CAN_EXECUTE - CLIENTCMD_CAN_EXECUTE - CLIENTDLL - MATERIAL_SYSTEM - STUDIORENDER Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).
Once you have installed the mod you can type /help to see a full list of commands.